Well, here I am, unemployed for the first time in…over five years, I think? It's strange to have this much free time on my hands, but by no means unpleasant. Apart from the usual stuff of looking around for a new job, I'm relishing the chance to get back to doing something I haven't done as much of lately: art.
I've never really considered myself much good at doing real-world pencil-to-paper type art, so when I discovered programs like Inkscape, GIMP, and Blender, I was quite excited. I've spent many happy hours playing around with each of them, but with a full-time job I found I just didn't seem to have as much creative energy left at the end of the day. (Probably because I was often spending a lot of it at work coding!) With all this free time on my hands, though, I'm looking forward to getting back into creating more visual stuff again.
In fact, I got back into Blender this week, and came up with some simple but neat-looking stuff. I haven't used Blender for even longer than Inkscape or GIMP (due to occasionally having need of 2D image manipulation but not much need for 3D modeling) so I was worried I'd need to completely relearn it, but it looks like quite a lot of it is coming back to me already after a little brushing up. Monday I created a simple test of Blender's more physically-accurate renderer Cycles with a small brushed-metal model and some simple lights:
I think it came out pretty nicely for not having used Blender in a few year (and not really using Cycles even at that point, as it was pretty new back then). I'd like to really push my Blender skills and improve them while I have the chance, so I'll probably have more practice work to post on this blog in the next few weeks. And maybe some other stuff too, who knows? A hui hou!