Showing posts with label lithium. Show all posts
Showing posts with label lithium. Show all posts

Saturday, November 12, 2016

Elemental Humor

Have you ever wondered where all of those funny names on the periodic table come from? I'm a big fan of the periodic table—it adorns my shower curtain, in fact—and one morning the thought came to me to that there are many mysterious names on the periodic table whose origins are obscure to the average layman. Thus, I took it upon myself to create the following list, detailing the origins of many of those inscrutable names:
…alright, alright, I can't keep this up any more.

In case it's not obvious, none of the preceding is true; this is what happens when I get bored while looking at a periodic table and letting my mind wander.

Let's go over the actual, correct origins of the names of the aforementioned elements:
  • 3 Lithium is actually named from the Greek word λιθος, lithos, meaning “stone.” This is a reference to it being discovered in a solid mineral, unlike its two fellow alkaline metals known at the time, sodium (known from high levels in animal blood) and potassium (discovered in plant ashes).
  • 18 Argon is named from the Greek word αργος, argos, meaning “inactive,” in reference to its chemical inactivity. It's the least reactive element that actually stills forms compounds, though only a few are known and the first compound, argon fluorohyudride (HArF) was only synthesized in 2000.
  • 24 Chromium, from the Greek word χρωμα, chrōma, meaning “color,” in reference to the intense colors of many of its salts.
  • 36 Krypton, named from the Greek word κρυπτος, kryptos, meaning “hidden” or “secret.” It (like all the other noble gasses except helium) was discovered by successively evaporating components of liquid air, and the name is a reference to it being hidden among all the other gasses that make up air.
  • 44 Ruthenium is named for the Latin name for the region that includes Russia, Ukraine and Belarus, Ruthenia in Latin.
  • 45 Rhodium is named from the Greek word ροδον, rhodon, meaning “rose,” in reference to the rose-red color of one of its chlorine compounds.
  • 52 Tellurium is actually named from the Latin tellus, meaning “earth.”
  • 62 Samarium is named after the mineral it was discovered in, samarskite, which in turn was named after Vasili Samarsky-Bykhovets, Chief of Staff of the Russian Corps of Mining Engineers, who helped procure access to the samples of the (at the time) rare mineral samarskite from the Urals.
  • 64 Gadolinium, similarly, is named for the mineral gadolinite, which in turn is named for the Finnish chemist Johan Gadolin, who discovered yttrium (and was knighted three times, apparently).
  • 67 Holmium is actually named from the Latin name for Stockholm, Holmia.
  • 71 Lutetium is similarly named from the Latin name for Paris, Lutetia.
  • 84 Polonium was actually named by one of its discoverers, Marie Curie, after her homeland of Poland.
  • 97 Berkelium is, of course, not named after any member of the Berke family, but after the city of Berkeley in California, where it was discovered in 1949 at the University of California Radiation Laboratory.
Hope you enjoyed my attempts at humor. A hui hou!

Friday, September 9, 2016

The Fictional Element Rant

As an astrophysicist, I enjoy a good science-fiction story as much as anyone. That same fact, though, also makes me pretty good at spotting where the authors are playing fast and loose with physics (for anything but the hardest of science-fiction). Many things I can accept as necessary for a story to work (superluminal travel, for instance), but there's one thing that can break my suspension of disbelief faster than almost anything else if handled poorly: fictional elements.

To see why, let's take a look at the periodic table, which summarizes what we know about the elements. To begin with we need to have a definition of elements themselves. Basically, all atoms have an integer number of protons in their nucleus, known as their atomic number. Atoms with the same number are the same element, and have the same attributes.

An element's atomic number uniquely identifies it.
An element's atomic number is so central to its identity, that it's the first thing I want to know about a new fictional element. And thence the problem: its atomic number can't be one, because that's hydrogen. It can't be two, because that's helium. It can't be three, because that's lithium, and so on all the way up to one-hundred and eighteen, the highest the period table goes at the moment (while elements with numbers 113, 115, 117 and 118 are not named yet, the International Union of Pure and Applied Chemistry is expected to approve names for them before the year is out).

And thus we see the problem that a fictional element (in a moderately hard science fiction setting) must overcome: all the elements up to a hundred and eighteen have been discovered already. Having a new element without further explanation feels to me like someone trying to tell me that they've discovered a new integer between 1 and 118; my immediate response is always going to be, “But we already know all of those integers.”

Now, while this is a problem, there are two approaches that I can see to justifying it:

  1. The easy way: give it an atomic number higher than 118. The problem with this is that everything we know about nuclear physics says that anything with such a number should decay so fast it'd be nearly impossible to detect. But this is science fiction we're talking about here. It's pretty trivial to throw in a section discussing why what we thought we knew about physics was in fact wrong, allowing stable high-atomic-number elements to exists. At the very least, lampshade it by having someone remark how they have no idea how such an element is stable, but it'll give the physicists and chemists something to work on! I've seen this done in a free game set in the Half-Life universe released recently called Transmissions: Element 120. They went with the route of explicitly disclaiming knowledge of how element 120 (the putative source of the game's gimmick) was so stable, but it showed to me that they had at least acknowledged that a problem existed and had thought about it, and it didn't break my immersion the way simply announcing some new element would have. (They even used what would be the correct chemical symbol for element 120, Ununbium: Uub).
  2. The slightly odd way: have the fictional element replace a real one. So this universe is like ours, except that, say, ruthenium is replaced by fictitium. I've never seen this used, and it would really only sort of paper over the problem, but it could be interesting if the replacement element is judiciously chosen. Elements that are uniformly highly radioactive and decay quickly might be good choices to replace; no one's really going to notice if astatine didn't exist, whereas history would be very different if iron didn't exist.

Of course, it's painfully obvious that most of the fictional elements that most badly break my immersion were only added to their respective settings to drive the plot (usually through opposing factions warring over it) and had no thought whatsoever given to them. To those needing such a plot driver, might I suggest a third path? Use an existing element, and give it a new property that explains why it's in such high demand. It's much easier to accept that an obscure element has suddenly become much more sought after due to a recent discovery than a totally new, never-really-explained element. Plenty of elements that were simply intellectual curiosities to their 19th-century discoverers are now critical components of modern items and infrastructure due to discoveries in the intervening time that could scarcely be imagined at the time they were discovered. (Various rare-earth metals being important in making high-end electronics, for one example.)

Note that this whole rant really only applies to science fictional settings of at least a moderately hard nature where it can be assumed that the periodic table exists. Mithril in The Lord of the Rings doesn't bother me because it's a fantasy setting. (You could also rationalize it as maybe being some real element that was unknown to any but the dwarves at the time. A light, strong, silvery metal could apply to aluminum, which is normally found in compounds but can very rarely occur in pure form as nuggets, explaining why it's only found in the mines of Moria. Just a fun thought exercise.)

Similarly, I don't mind if all the elements in a series are fictional. Star Wars goes this route, with the Expanded Universe (before Disney disavowed it) having probably dozens of fictional elements and minerals. That's interesting, and it gives you a lot of latitude in coming up with interesting elements. It's mixing real and fictitious elements (without justifying the latter) that really starts the smoke coming out of my ears as my brain tries to reconcile the fictional element with reality (for settings where it's assumed things are like reality unless specifically noted).

To put it simply, in science fiction stories, don't mix your real and fictitious elements without comment or justification, please. One or the other, not both.

Well, I don't know how interesting any of that was, but it's been buzzing about in my head for a while and I wanted to get it out. Sorry if I've now retroactively spoiled anyone's favorite story. A hui hou!