Wednesday, October 9, 2024

Last day at Gemini

Today was my last day at Gemini, officially ending three years since I began there. I found myself leaving with a complex superposition of emotions; sadness at leaving a job I've enjoyed and the friends I made there, yet also a sense of peace that it was finally done, relief that I don't need to wake up to an alarm tomorrow, and – just maybe – the faintest spark of excitement for what comes next. We had a farewell lunch for me (with a cake!) on the lanai, which was nice. Someone found out it was my last day there and said something to the effect of, “Oh! Not taking any vacation days off at the end?” To which I replied (entirely sincerely) that the thought hadn't entered my head when there was still so much work to get done before I left, which our team coordinator told me she got a kick out of afterwards.

The work I've put into DRAGONS won't be coming out very soon; the most recent estimate I heard is that the version containing it might come out September 2025, so it'll be a while before you can be reducing your own near-infrared spectroscopy data using my work. It's somewhat bittersweet to have spent three years working on something and to have to leave before it's even come out for people to use, but I suppose I'm hardly the first programmer to have that happen. And at least it will be released rather than get canceled without ever seeing the light of day, as happens all to often in the programming world. Thankfully things went smoothly and I was able to mostly wrap up what I wanted to and leave the code in a working state; I spent my final three days writing one last test for the GNIRS cross-dispersed data reduction and using it to make one final tweak to make things a bit simpler and more elegant. There are a few remaining issues, but I spent the two weeks prior carefully investigating them and writing down what needs to be done about them (they were a bit too involved for me to start at that point). I know the code's in good hands, at least, though progress will probably be slower now that I've left.

As to what does come next? No idea. I didn't get the Gemini telescope operator position, and since I haven't heard back from the other two places I'm assuming nothing is forthcoming on those fronts. (From conversations I've had since then, ghosting unsuccessful job applicants seems to be the new standard, even after an interview.) With more free time on my hands and no more stress about wrapping things up successfully, I'm planning to go at the job hunting with more vigor. I've got a few astronomical opportunities that seem a pretty close fit that I've either applied to or am planning to apply to (though they're open till the end of the month so I won't hear back for weeks if at all), and I'm also going to be looking around locally outside of astronomy to see what's available. I've got a few leads and contacts, so we'll see how that goes.

But for the next few days, at least, I plan to rest; considering I went straight from submitting my thesis to working at Gemini, I haven't taken more than about two weeks off at a time for over seven years at this point. I have no lack of hobbies I'd like to take up again, new skills I'd like to learn, and other ways to occupy my time outside of job hunting, and I think it's high time for me to take a well-earned (if externally-imposed) break. Maybe I'll get some more posts out of it too, we'll see! A hui hou!

Monday, September 30, 2024

Some thoughts on the Rings of Power

The title of this post has something of a double-meaning today, as I felt like discussing both Amazon's Rings of Power and the self-same rings of power as Tolkien originally conceived them. Now, I'l begin by saying I haven't actually seen Rings of Power, but I've read a number of articles written about it. From what I've read I am generally of the opinion that I'm not missing much, due to a number of changes from the source material which seem to be made solely for the sake of change rather than out of necessity.  People may defend an adaptation by saying that changes must be made; I don't think any sane person would deny that, but not all changes are equal. Or good. I'm not here to quibble with every change made (indeed, not having watched the show, I can hardly do so, and some are fine), but there are some which seem primarily for the sake of cheap drama rather than from a place of measured consideration of what deeper themes Tolkien intended his work to say.

The particulare change which indirectly sparked this post was this: in Tolkien's work, the three rings of power which end up going to the Elves are completed last, using the knowledge learned from Sauron (in his guise as Annatar, Lord of Gifts), but without him being directly involved as with the previous sixteen rings (which eventually get split up seven to the Dwarves and nine to Men). The three Elven rings – Narya, Nenya, and Vilya – are therefore unsullied by Sauron, and could be used safely as long as Sauron didn't possess the One Ring. 

Rings of Power, instead, has switched things around to have the three be forged first by Celebrimbor with Sauron's direct involvement, in what seems like an attempt to generate cheap drama by having the Elves debate about whether they should use them or not, ultimately deciding to do so and having it (seemingly so far) turn out all right. This, of course, runs completely counter to Tolkien's view, where the instruments of evil (such as the One Ring), even if wielded for the best of purposes and with the purest of motives, inevitably corrupt their wielders with a desire for ever-more power and domination. We need look no further than Gandalf and Galadrial's reactions to being offered the One Ring; they both are wise enough to recognize that while they would initially take it up with the best of intentions, in time they would become tyrants to rival Sauron.

But how, in Tolkien's work, did Sauron get the Elves of Eregion to work with him in forging the rings of power in the first place if they proved so dangerous? I was recently thinking about this (read: my brain obsessively decided to focus on this at 4 AM in the morning when I woke up one night after reading Tolkien's essay On Fairy-stories before bed), and I have some thoughts.

The Second Age, in Tolkien's legendarium, was an age of, if not necessarily decay, at least a bit of a slow burn; after the high and heroic deeds of the First Age, ending in the fall and banishment of Morgoth, the Second Age starts out hopeful: the Númenóreans have their island home of Númenór (granted by the Valar as reward for their help), and after the cataclysmic battle against Morgoth the rest of Middle-Earth has peace again, with evil seemingly defeated. But over the centuries and millennia, it become clear that cracks are forming in this idyllic vision; as the average lifespan of the Númenóreans slowly dwindles, they start to become more and more afraid of death, ending ultimately in Ar-Pharazôn's catastrophic attempt (provoked by Sauron) to invade the Undying Lands. Sauron, having escaped the overthrow of his master, lay low for centuries but eventually begins to stir again, fortifying Mordor as his stronghold and seeking to extend his power and influence. The Elves, in general, are not doing a whole lot during this time (though the friendship between the Elves of Eregion and the Dwarves of Khazad-Dûm is notable); after the great deeds of the First Age, they seem to enter something of a holding pattern, more interested in preserving what is rather than making new things.

And this, I think, gives a clue as to how Sauron was able to trick the Elves' best and brightest into forging what would become some of his most potent weapons. His endgame was always Domination; the forceful overwriting of others' wills with his own, as seen most vividly with the Nazgûl, or Ringwraiths. But he could disguise this desire by presenting the rings as agents of Preservation, which the Elves were interested in. The error of the Elves lay in not recognizing that Preservation of things beyond their natural state or lifetime is but little removed from Domination. Preserving may seem to be “freezing things in time,” but what it must actually be is a series of changes undoing those done by time, just as a pure tone may be canceled out by playing another of the same frequency but 180° out of phase with it.

Sauron thus essentially had a backdoor in every ring that was forged; they were already latent instruments of domination, of the imposing of the will upon Nature and Others beyond the natural state. In forging the One Ring to control them he simply, as it were, revealed their true nature and the trap the Elves had fallen into. While the Three were forged without his direct involvement and thus bore no direct taint, even they had the fatal flaw of the others (and could be suborned) because they were built on the same principles and along the same lines. When the Elves perceived this treachery on Sauron's part they removed their rings, and did not wear them again until Sauron was overthrown and the One Ring was lost (closing out the Second Age in the process), but he was able to use the sixteen already made – to devastating effect in the case of the Ringwraiths.

(As an aside, the rings given to the Dwarves don't seem to have had much effect on them, beyond inflaming their natural desire for gold and perhaps extending their lives somewhat. Sauron, as a Maia, was once the student of Aulë, the Vala who created the Dwarves in anticipation of the coming of Men; and perhaps here we may see where the pupil's craft proved unable to surpass the master's.)

It's a shame that Rings of Power doesn't seem interested in telling this arresting tale – of Sauron cunningly working on the Elven smiths of Eregion, promising (real) knowledge and power to help keep things as they are and arrest their natural decay, while secretly sowing the seeds of destruction and domination. A nuanced discussion of when to Preserve and when to let go could have been had, and what the proper place of Magic (really, Technology) is in so doing; but instead we get a flipping of the rings' forging order seemingly for the sake of some cheap drama and uncertainty, without any deeper thought as to what the ramifications of such a change would mean or how the lesson imparted might end up entirely at odds with Tolkien's intended one. It is not (from what I have gleaned) the first such change in Rings of Power, and it will probably not be the last.

What should we take away from all this? One possible moral might be that since Preservation is not so far removed from Domination we shouldn't try to preserve Tolkien, and accept whatever changes others make. I feel, however, that this would be missing a key point: that there is a proper and an improper use of, and time for, preservation. The rings' powers only became problematic when they tried to preserve something beyond its natural state or limit; they did not provide more life, but merely an extension of it, being stretched ever thinner. As Bilbo said, beginning to feel the effects, it was like being “butter, spread over too much bread,” a discomfort which would eventually stretch into a torment had he not freely given up the ring.

But there is still a use for Preservation, when it does not seek to preserve things too far. Elrond in Rivendell and Galadrial in Lórien both preserve their respective locations throughout the Third Age, but when the One Ring was unmade, the Third Age ended, and the Elves knew that the time of Men was come and the time of the Elves was ending, they willingly surrendered their attempts at preservation to higher powers and departed Middle-Earth for Valinor. Tolkien knew and accepted that people would build upon the foundation he laid; but I think there is still room to critique the additions and see if they measure up to what came before, without declaring the entire edifice untouchable and eternally fixed. Preserving Good in the world and not letting it fall into ruin before its time is good, as long as the focus remains on the Good and not solely on the Preserving, as such; a trap, as Tolkien reminds us, all-too-easy to fall into.

Friday, September 27, 2024

Touring an oceanic research vessel

Back on the 11th I had the opportunity to take a tour of the NOAA ship Okeanos Explorer, the only federal ship dedicated to mapping and exploring the deep sea and sea floor while it was in port in Hilo. (This was through Gemini; some of the ship's crew got a return tour of the telescope a few days later.) The ship itself is a converted former Navy submarine hunter, making it perfect for running quietly while carrying out sonar mapping.

View from in front of the bow.

The Okeanos Explorer can carry and deploy underwater vehicles equipped with lights, video feeds, arms for grabbing samples, and more, and livestream their underwater expeditions. I've come across clips from them on YouTube before, so it was really neat getting to see where those discoveries came from.

Starboard side of roughly the latter half of the ship.

You might have heard about the Okeanos Explorer from when their discovery of a mysterious golden-colored egg on the ocean floor briefly went viral earlier this year. It was about the size of an emu egg and had a hole where something had hatched, but no one was able to identify what species it might have come from, which gave it an evocative, mysterious appeal that made it briefly famous. So far it still hasn't been identified; I asked our guide about it, and found out she'd been the one who bagged it up when it was collected for study, so “all the world was going crazy about this thing, and I had it in a Zip-loc bag full of ethanol,” as she put it.

The control room for the underwater vehicles, and livestreaming the expeditions.

We got a lot of interesting information over the course of an hour and a half; the ship had been in the Pacific several years ago, but had then been in the Atlantic the past few years, and is now back in the Pacific for a few years on its first expedition of several (though it doesn't have underwater vehicles for this one, it's a mapping expedition instead). It left harbor sometime over the weekend on a ten-day voyage to where it will have begun its mapping by now in the Papahānaumokuākea Marine National Monument to the north-west. It was supposed to leave at 0830 Saturday morning, and I was hoping to catch it with my drone when it did from the lookout point on the west side of the bay, but something must've come up since it still hadn't left the dock after an hour and a half. I found out I could zoom in with my phone and make it out at dock (from several kilometers away!), which resulted in some shots like the one below artistically framed by a vine in the foreground.

The Okeanos Explorer at dock (the white ball near center is its radar dome).

Overall it was a really interesting tour and I'm glad I got to go. One thing that struck me was how a number of aspects of running a science ship like that mirrored running an observatory; one major parallel was how the weather dictates the schedule for both, but there were a number of other little similarities as well. It was fascinating to hear about the work they do, especially with having previously seen video clips taken from the ship. I guess that's another parallel to astronomy: trying to engage the public and share the knowledge they're gaining. Which I thought was pretty inspiring. A hui hou!

Saturday, August 31, 2024

Painting a solar filament

I haven't done much painting since moving back to Hawaii. I'm not sure why, other than that I just haven't felt very motivated to do it; perhaps because it started as something of a social activity in Australia and I haven't replicated that feeling here. However, back in May, the Astronomy Picture of the Day website had an image of the Sun from the Solar Dynamics Observatory which really inspired me. It showed the limb of the Sun with a filament stretching out from behind it towards the foreground, which gave it a strong sense of three-dimensionality – something often lacking in astronomical images. I thought I'd take a shot at painting something like it, leading to the painting below:

Solar Filament, 12"×18", acrylic on canvas.

I'm not entirely happy with how it turned out – especially when comparing to the infinitely more dynamic and vibrant inspiration – but I've learned that sometimes it's best just to draw a line under something, take the lessons learned, and move on, rather than striving in vain for perfection. Though for being the first moderately intricate thing I've painted in a few years now, I'm also not too unhappy with it. I learned (and relearned!) multiple things about painting while working on it, which I'm sure will come in handy the next time I feel like painting a star.

I tried to replicate the colors from the reference images somewhat, such as having the hottest parts of the surface be white. It didn't quite come out like I'd hoped, which actually characterizes a fair amount of my color-mixing experiments over the course of this painting – but in the process I remembered how much fun it is mix colors, to arrange them as I like, and the physical application of paint on a surface. Speaking of surfaces, that's one thing I think did go well: before coloring the Sun, I laid down a thin layer of flexible modeling past, then lightly tapped all over it with my finger to create an appropriately fractal, rough surface. (I later realized I should've done something similar where the filament goes beyond the solar limb and had to improvise with some stiff paint, but that's part of the learning process!)

In-progress image showing the texture on the Sun's surface.

I thought about using glass beads like some of my previous stars, but it didn't quite feel right for this painting, and I think that was right call in the end. Overall, I'm happy enough with it to share it here, and it has reminded me of the simple joy of painting. I don't know what I'll paint next, or when, but I do have a few ideas rattling around in my head, so we'll see where things go. A hui hou!

Tuesday, August 27, 2024

Windy wet weather

This weekend was wet and windy as the center of tropical storm/hurricane Hone passed just to the south of the island. (It upgraded in status a short while before its closest approach.) According to the 48-hour rainfall map I saw Hilo got about 8-10 inches, so the rivers have been running high. After work yesterday I drove up to Waiʻale Falls, and found the lighting rather evocative above the raging river:

Waiʻale Falls, swollen with recent rain.

Thankfully, damage was fairly minor within Hilo from what I've seen. Around 5,000 people lost power according to HECO, but that seems to have been mostly outside Hilo in more rural areas, and all but about 400 had it restored by this morning. I heard a transformer blow not too far away (it made a tremendous noise), but never lost power. We've got another storm (Gilma) projected to pass by north of this island later this week (perhaps hitting the rest of the chain more square-on), but it was just downgraded from a hurricane in the last day or so and is expected to get weaker and not cause any significant effects here. All just part of hurricane season in Hawaii!

In other news, I found out last week that I didn't get the Gemini telescope operator job; from the message I got they went with someone currently working as a telescope operator, which certainly makes a lot of sense. That's pretty much the last nail in the coffin for me sticking on with Gemini, so I've been adjusting to that. I'm still waiting to hear back from the other two interviews I had, despite sending some gently querying emails about a week ago. I know things can move slowly, and no news can be good news at this stage, but I'm a bit surprised not to have heard anything. Still, not much to do for it except wait (and maybe see about putting in some more applications…). A hui hou!

Wednesday, July 31, 2024

Calculating collision damage as falling damage in D&D

I recently saw a discussion on a forum I visit about how much damage a creature would take in Dungeons & Dragons from running into a wall at a hundred miles per hour, with someone noting that there's no formal rules covering collisions, but that it could be modeled using the rules for falling damage. This sparked my curiosity, and I ended up deriving a formula for collision damage as a function of velocity which I thought was interesting enough to share here.

First, our starting assumptions: falling damage in D&D is modeled fairly simply as 1d6 per 10 feet fallen, up to a maximum of 20d6 at 200 feet. We're going to take this model as a given (including ignoring air resistance) rather than investigating it more closely here (though while looking things up I found a post examining it which suggests it's actually a decent approximation). However, it models damage in height fallen rather than speed of impact at the end of a fall, which is the value of interest for modeling (horizontal) collision damage.

Here's where the equations of motion come through for us: we assume a creature falling from some height \(r_0\) with an initial velocity \(v_0\) of zero comes to a stop at a height \(r\) of zero with a final velocity \(v\) entirely under the acceleration due to gravity \(g\) (\(-9.8\) m/s², or \(-32\) ft/s²). Equation [4] has all the variables we need:

\[v^2=v_0^2+2a(r-r_0)\]

We can rearrange this (substituting \(g\) for \(a\)) to get

\[r_0=\frac{v^2-v_0^2}{2g}-r,\]

and since both \(v_0\) and \(r\) are zero in this situation, it becomes even simpler:

\[r_0=-v^2/2g.\]

(Remember that \(g\) is negative so the final result is positive.) It then becomes a matter of unit conversions, since \(r_0\) needs to be in feet. With \(g\) in ft/s², we just need to convert velocity from the more familiar miles per hour into feet per second. 5280 ft/mi / 3600 s in a hour equals a conversion factor of 1.47, so for velocity in miles per hour we have (leaving out the units):

\[r_0=\frac{(1.47\cdot v)^2}{64}.\]

(If you want to use it with ft/s, just don't multiply by 1.47.) Putting in 100 mph for \(v\) gives a starting height of 337.6 feet, which is above the 200 foot cutoff for maximum damage; one could either rule that a creature hitting a wall at that speed just takes 20d6, or keep extending the model out and take 33d6. (If you use the maximum damage model, the cutoff point is almost exactly 77 mph or 113 ft/s – anything moving faster just takes the max damage.)

How applicable is this in normal combat? Probably not very; the normal move speed of a player character is typically 30 feet per round. Rounds are 6 seconds, so that comes to 5 ft/s, or a leisurely 3.4 mph, slightly faster than normal walking speed. Generally players can run at twice that speed (at the expense of not performing other actions), which is still only 10 ft/s, or 6.8 mph, a gentle jogging pace. How much damage would a player take from running full-tilt into a wall at that speed? None, it turns out, as it would be equivalent to a fall of a mere 1.5 feet, nowhere close to the minimum 10-foot threshold to take damage. The original hypothetical was about a flying dragon, which makes a bit more sense to be speeding around, but most creatures probably aren't moving fast enough to warrant collision damage in most circumstances. Still, the formula above will allow you to calculate it should the situation ever arise, and I present it to do with as you will. A hui hou!

Monday, July 22, 2024

Updates and interviews

This will be fairly short life update, as today I finished the third of three job interviews in the span of less than a week. This is new territory for me, as I've never actually had multiple job applications out like this before, and the stress of preparing for multiple interviews has been rather occupying my mind for the past few weeks. I also managed to miss one of them entirely last week by getting the time difference between California and Hawaii backwards (which certainly didn't help my stress levels!), though thankfully they rescheduled it to today. (Yes, this is a time difference I've been handling routinely for over a decade…including over the International Date Line while I was in Australia…and which I checked online to make sure I had correct…)

I won't go into too much detail about the various jobs since I don't know if any of them will actually pan out, though I do think all three interviews went pretty well. In the order I had the interviews for them, the first job would be the most different from what I'm currently doing but also involve staying in Hilo and be the least disruptive overall. The second would keep me on the island (just not in Hilo) and be closer to what I currently do, while the third would be the closest, but involve moving to California.

All of which makes it rather difficult to choose; I quite like what I do now (full-time software development), but I'd also really like not to have to move. I won't hear back for a few weeks though, so that's a (possible) decision I don't have to make just yet at least. I've been weighing different possibilities and option in my mind for days now, but ultimately I'll just have to wait and see what offers (if any) I get. It's now less than three months until my time with Gemini is up, so whatever happens things will be changing for me in the near future. (I checked, and my last day is officially October 9th.) I suppose, if nothing else, it'll give me some new things to write about! A hui hou!

Sunday, June 30, 2024

A late tau day, and some cruise ship photos

First of all, happy belated Tau Day! I remembered to bring it up at work on Friday and forgot to note it here. I'm going to blame the bout of COVID-19 I had last week making me a bit scatter-brained.

Second, two weeks ago I went flying over the bay with the intent of catching a cruise ship leaving in a hyperlapse. I actually managed to pull off a pretty good one, where I got my drone to focus on the ship while executing a sideways move, creating a very dynamic video. However, the experience has also cemented my previous opinion that hyperlapses involving the ocean just fundamentally don't work, at least with the Mini 3 Pro where the fastest interval between frames is two seconds (for reference, that rate compresses fifty seconds' worth of time into each second of the hyperlapse, at 25 fps). Going over land, that frequency isn't a big deal, as the land itself generally isn't moving noticeably so any movement comes from the drone. Over the ocean, though, the surface waves which are so slow and relaxing in real-time become a series of flickering monstrosities when sped up fifty times. It's not something that can be handled by, say, slowing the drone's speed, because it's inherently part of the environment. Perhaps if I can slow it down a bit I'll share it, because it's otherwise a pretty neat clip, but I just don't like how the waves look when sped up that much.

I did take a few normal video clips of the ship as it got out of the harbor and onto the open sea, and while they don't really come together into a cohesive video I at least managed to get some interesting still frames from them that I wanted to share:

I quite like how the ship's silhouette carves into the Sun's reflection.

A top-down view of the pool as I flew over.

Looking back towards shore.

And out towards the open ocean. Full steam ahead!

I've mentioned on this blog that it's been a very rainy winter and spring here in Hilo so far this year, and even now as we get into summer we still have a lot of overcast and rainy days. (I'm not complaining, as it keeps things cooler with the AC out at work.) We have, however, started to have some more sunny and clear days like this one recorded here, and it's been nice to get out and fly again after not flying at all in May. I'm looking forward to doing more flying in the near future, so we'll see what that produces (there's a waterfall I've been wanting to revisit for months now). A hui hou!

Wednesday, June 19, 2024

Dice, and the towers they roll down

I've been meaning to share this incredible dice tower my friend Graham 3D-printed for me for my birthday for a few weeks now, so let me finally do so:

I realize now I should probably have shown something for scale, but it's a good eight or ten inches tall, and large enough for “normal” sized dice to clatter down the stairs with ease. (I tried getting a photo of them in motion, but they descend so fast that they're just a blur!)

Now while you can use a dice tower for anything that involves rolling dice, as a way of ensuring a good random roll or just for the fun of watching the dice fly down, in this case it was because I finally had a nice set of dice worth rolling. (Very) long time readers of this blog may remember this post from all the way back in 2011, where I (badly) modeled a set of polyhedral dice and mentioned that I'd long admired the amazing designs of polyhedral dice that exist, but never really had a reason to get some of my own. Well, I finally picked up a set a few months ago from Die Hard Dice, which has a lot of really neat options such as this Mythica Copper Aquamarine set that I got:

They're made from a zinc-alloy with an electroplated copper finish, and if, like me, you've only rolled plastic dice in your life they'll feel surprisingly hefty, rolling with a good hearty ‘thunk.’ Not directly on a table top as they'd probably put a good dent in it, which is another purpose of dice towers now that I think about it. (There are also a few additional dice in the set such as a pair of ten-sided dice, but I wanted to focus on the Platonic shapes in this photo.)

The reason I finally got a set of polyhedrals is because a friend I know from board gaming invited me to a game he's running with a rather interesting premise: he's created an original fantasy world where he wants to have various games progress through time, with this particular time period involving small parties scouting out an unknown land mass. I'm one of over a dozen players, with the idea being that people organically form parties together based on what parts of the world they want to explore together (so one group might scout a river glimpsed to the north, while another scouts a ruined city to the east, or magical glaciers to the south). Multiple parties are considered to be running simultaneously over two-week periods in-game (though individual sessions would be spread out and consist of no more than four players each), with the world progressing forward in time after each party has had a chance to go out and explore (and return and share their finding on a large shared map).

It piqued my interest since it hits upon my love of exploration and discovery, and it's been a lot of fun getting to play with different groups of people each time. We're using the Shadowdark rules, which keeps things relatively simple and moving along, and provide pressure and danger when outside of safe areas. (Indeed, my first character was already among the first casualties, when three-fourths of our group got killed in a nighttime encounter; we learned that climbing trees is not a good way to fight hostile humanoid frogs since they can just jump up there with you, then proceed to knock you out of the tree to take falling damage.) I've long been sort of “peripherally aware” of role-playing games and the stories they generate, and I've been having a blast finally getting to experience it in person. We'll see how it develops! A hui hou!

Sunday, May 19, 2024

A belated birthday

Another year, another birthday, and I forgot to write my usual birthday blog post! And I'm 35 now, old enough to be president. This past week was a bit topsy-turvy and I even thought about it the night before, and just forgot. It was the annual board meeting at Gemini last week, which meant a number of additional people around, some sessions open to staff (which I mostly listened to in the background on Zoom while getting work done), some meetings with board members interested in talking to the staff, a team meeting for my team since my boss was out in Hilo, and just generally a lot of things out of the ordinary routine which threw me off.

And for added fun, the air conditioning has been out on the second floor (where my office is) for the past two weeks. It gets uncomfortably warm pretty quickly with the windows closed (due to a lot of electronics in the building generating heat), but thankfully the past two weeks have also had somewhat turbulent weather with a bit of breeze, so with the windows open and a fan on me it's not too bad. Hopefully we can get that fixed fairly soon, as we're around the time it transitions from the cooler/rainier winter weather to warmer summer weather. We've had some later-than-usual stormy weather this year (having lost time on the summit from storms this past week), but I imagine it'll start being hot and sunny pretty much any day now. Never a dull birthday here! A hui hou!